
ChaiViz
21.02.2026
Reviews
Welcome back to our weekly gaming roundup. Week three of February is one of the stronger release windows we've seen this year, covering everything from beloved yakuza drama and co-op horror to irreverent sci-fi comedy and classic stealth action. Before we get into this week's new games 2026 lineup, be sure to check out our esports predictions and analysis for the latest tournament coverage. There's plenty to dig into on the release front, and the industry news has been equally eventful.

Platforms: PC, Nintendo Switch 2, PS5, PS4, Xbox Series X/S
Release Date: 12 February 2026
RGG Studio's Kiwami series has been one of the most reliable remake pipelines in modern gaming, and the third entry appears to maintain that standard. Yakuza Kiwami 3 revisits Kazuma Kiryu's chapter in Okinawa and Tokyo, rebuilding the original's beloved story with expanded scenes and reworked combat that brings it fully in line with the series' modern brawling sensibilities. Fans who felt the original Yakuza 3 was the weakest of the classic trilogy now have a genuinely compelling reason to revisit it.
The package comes with something genuinely new: Dark Ties, a standalone companion game centred on Yoshitaka Mine, the fan-favourite antagonist of Yakuza 3. Having lost everything after leading a successful startup, Mine chose the yakuza life deliberately, and his story here is told through boxing-based combat rather than Kiryu's street brawling style. It's a meaningful pivot in both tone and mechanics, and the narrative focus on a character who previously existed in the series' margins makes this one of the more interesting inclusions the Kiwami line has offered. Two interconnected stories, one package, and enough content to justify the price of entry on its own terms.

Platforms: PC, Nintendo Switch 2, PS5, Xbox Series X/S
Release Date: 13 February 2026
Tarsier Studios built their reputation on the Little Nightmares franchise, and Reanimal is their return to horror adventure territory under their own banner. The game follows two orphaned siblings navigating a hellish island to rescue their missing friends, with exploration split between boat travel and on-foot sequences designed around tension, atmosphere, and co-op cooperation.
Tarsier's signature approach to child characters carries over here: the designs draw from the protagonists' troubled histories, lending them a fragility that makes the surrounding danger feel genuinely threatening. The monsters they encounter follow the same design philosophy, built from the same emotional wreckage. Fully playable in single-player or local and online co-op, the shared camera keeps both players locked into the same claustrophobic frame, which should prove effective at maintaining dread regardless of how many people are at the controller. Reanimal looks like the game Tarsier has been building toward since they completed the Little Nightmares duology, and horror fans should treat it as a priority.

Platforms: PC, PS5, Xbox Series X/S
Release Date: 13 February 2026
Squanch Games' original High on Life was a divisive but commercially successful comedy shooter, and the sequel picks up directly from where that left off. The premise ramps up the absurdity: with a price placed on your sister's head by a mysterious figure from your past, you and your team of talking alien weapons are back to dismantling an intergalactic pharmaceutical conspiracy threatening humanity's existence.
The tonal DNA is intact, which means an all-star comedy cast, genuinely bizarre world design, and combat that prioritises chaos and character over mechanical depth. A new skateboard mechanic broadens traversal considerably, letting players grind and kickflip through alien environments in ways the original couldn't manage. The destinations are as unhinged as the premise, dragging you through the galaxy's biggest convention, an alien zoo stocked with humans, and a luxury futuristic cruiseliner. The game is single-player only and carries a mature rating, so it's firmly aimed at returning fans and anyone with a high tolerance for chaotic, irreverent humour. For that audience, it looks like a confident and generously scaled follow-up.

Platforms: PC, PS5, Xbox Series X/S
Release Date: 19 February 2026
Cyanide Studio's Styx series has maintained a dedicated following across its first two entries, and Blades of Greed represents the most ambitious instalment yet. This time around, Styx is no longer working for anyone else. The caustic goblin thief is pursuing his own agenda, chasing a mysterious resource called Quartz across three massive open environments while commanding his own crew from a zeppelin base of operations.
The three environments, covering a human border wall, an orc village, and the ruins of an elven capital, are all designed around vertical exploration and Metroidvania-style progression, meaning new tools unlock paths that were previously inaccessible. Styx retains his Amber-based abilities from prior entries, including cloning and invisibility, and gains new Quartz powers covering mind control and time manipulation. The freedom to approach each infiltration as a puzzle with multiple solutions keeps the stealth loop interesting, and Blades of Greed sits at the chronological beginning of a larger universe. The events here mark the start of the Great War and the founding of the Black Hand, the mercenary outfit that sits at the centre of Of Orcs and Men, making it an entry point as much as a continuation for newcomers.

The gaming industry lost one of its foundational figures this week with the passing of Hideki Sato, Sega's former president and the designer responsible for several of the company's most iconic hardware platforms. Reported by Japanese games outlet Beep21, Sato died on 13 February 2026 at the age of 77.
Sato joined Sega in 1971 and spent decades shaping the company's hardware identity, leading development on the SG-1000, the Master System, the Mega Drive and Genesis, the Saturn, and the Dreamcast. He served as Sega's president from 2001 to 2003 following the death of Isao Okawa, before stepping down and eventually leaving the company in 2008.
Sega released a statement acknowledging that his leadership laid the foundation of the company and left a lasting impact on the gaming industry as a whole. Few figures in hardware history carry a portfolio that broad, and the consoles Sato helped create remain central to how an entire generation came to understand what gaming could be.

Saudi Arabia's Public Investment Fund subsidiary Savvy Games Group is reportedly in advanced discussions to acquire Moonton, the mobile developer behind Mobile Legends: Bang Bang, Magic Rush: Heroes, and Watcher of Realms. Founded in 2014 and acquired by ByteDance in 2021, the studio is currently valued at between US $6 billion and US $7 billion in the deal. Per Reuters, two anonymous sources indicated that initial broad terms have been agreed upon and the deal could close this quarter.
Moonton was acquired by ByteDance in 2021, but ByteDance began restructuring its gaming operations in 2023 when it wound down publisher Nuverse. The acquisition continues a sustained pattern of Saudi investment in the games industry, following Savvy's Scopely subsidiary picking up Pokémon Go in March 2025 and the pending $55 billion acquisition of Electronic Arts. Saudi firm Qiddiya Gaming also holds a minority stake in fighting game tournament series Evo, and the Kingdom of Gaming conference launched in December 2025 in collaboration with GDC organiser Informa. The pace of consolidation here is significant, and Moonton's mobile-first portfolio would add substantial reach into Southeast Asian markets where Mobile Legends: Bang Bang holds dominant positions.

Guy Mowbray, the English football commentator who has voiced EA Sports FC since FC 24 and whose videogame commentary work dates back to Take-Two Interactive's 2002 Champions League title, has spoken publicly about the scope of his work with EA and the role AI now plays in it. In an interview with BBC Sport, Mowbray described recording commentary as a near-constant commitment running from November through July each year, covering the enormous range of in-game situations the franchise requires.
With more than 20,000 players in the game, Mowbray records five different emphases for each name to allow commentary to feel varied and contextually responsive. For names he hasn't covered, he has granted EA permission to use AI to replicate his voice. EA characterised this as a collaboration rather than a replacement, positioning AI as one part of a broader production pipeline that still relies heavily on Mowbray's actual recordings. The arrangement stands in contrast to more contentious AI voiceover disputes elsewhere in the industry. SAG-AFTRA filed an unfair labour charge against Epic Games in May 2025 over an AI Darth Vader NPC in Fortnite whose voice was trained on James Earl Jones' original performances without proper agreement. Sony, meanwhile, obtained a patent in February 2026 for AI-generated podcasts delivered in the voices of PlayStation game characters, a development that suggests this conversation will only continue to expand across the industry.
That wraps up week three of February 2026. Which of these releases are you picking up first? And if none of them are calling to you just yet, consider taking a look at our esports coverage instead.
We track tournaments across Dota 2 and Counter-Strike 2, with in-depth analysis available through our tournament predictions page.
Fancy putting your own knowledge to the test? Our Pick'ems system lets you predict match outcomes for the chance to win skins and items from the Steam marketplace. Give it a go.
ChaiViz
21.02.2026
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